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Introduction Methods Results Conclusions Bibliography Appendix |
http://www.jwave.vt.edu/~achavali/cell/autoCADtoHTML.html
Methods
Primarily, the animal cell was drawn in AutoCAD 2002. By using special commands like “elev”, “extrude” and
“subtract” the cell was made into a 3-Dimensional solid. Once the outer membranes were drawn, the various inner structures were constructed in a similar way. The height
at which an organelle was drawn was adjusted using “elev”. Once, the cell was completed, the various structures were given their specific colors. The “materials” and
“materials library” commands helped in adding color to the object. Once, the different colors, textures and background were added, the object was rendered using the
command “render.” Two view ports could be selected for the object to be viewed in 2D, as well as, in 3D as shown in Figure A.1 on page 15 in the appendix. This drawing
was drawn as a .dwg file. Since, the CAVE does not recognize this format, it was necessary to convert .dwg files into flight (.flt) files.
Next, as shown in Figure A.2, the File menu pull-down was clicked, followed by the selection
of the Export command. When the export data window appeared (Figure A.3), the 3D Studio (*.3ds) file type was chosen and the Save button was clicked. Once, the Save button
was clicked on, the initial drawing of the animal cell re-appeared and the user was prompted by AutoCAD to select objects. With the help of the mouse, a box was drawn
around the model of the animal cell, and everything was selected as shown in Figure A.4. After, the selection of the objects, the return key was hit, and another dialog
box called 3D Studio File Export Options appeared on the screen. Everything was set as shown in Figure A.5 and then the OK button was clicked. Figure A.6 shows the command
toolbar when AutoCAD finished saving the file as a .3ds file.
AutoCAD was minimized and the NuGraf application was brought up. As illustrated in Figure A.7 the File
menu was clicked, followed by the selection of Import 3D Geometry command and finally the selection of 3D Studio .3ds file pull-down. The user was then prompted by NuGraf
to either Merge or Replace (Figure A.8). Figure A.9 shows how the desired file was selected. The clicking of the OK button was followed by the appearance of the 3D Studio
Geometry Import Plug-In (Figure A.10). Everything was set as shown and then the OK button was clicked. Another dialog box called Info Request was brought up by NuGraf
(Figure A.11). The No button was clicked.
The drawing of the animal cell was brought up by NuGraf (Figure A.12). The drawing appeared black because
NuGraf does not recognize glass and other transparent textures recognized by AutoCAD 2002. The animal cell was almost completely rendered with glass and transparent
textures in order for the user to look through and see the different parts of the cell. Followed by the appearance of the drawing on the screen, the File menu was
clicked and the Export 3D Geometry command was selected (Figure A.13). The CAVE recognized flight (.flt) files and therefore the OpenFlight file command was selected.
Following the selection of OpenFlight file, NuGraf brought up another dialog box called OpenFlight Export Filter (Figure A.14). Everything was set as shown, and the
OK button was clicked. The user then had to save the file as an OpenFlight file (Figure A.15) and the Save button was clicked.
After the drawing was saved as an OpenFlight file, the drawing was ready for transfer from Windows NT
workstation to the tensor computer for the purpose of CAVE simulation. The File Transfer Protocol (FTP) box was brought up (Figure A.16). Once, the password was entered,
the desired file was chosen (Figure A.17) and with the use of the special arrow icons (Figure A.18) the file was transferred into the tensor computer (Figure A.19).
Once the user logged on into the tensor computer, the file was brought up using special interactive
software (Pfnav, Saranav, Diverse) for simulation (Figure A.20). Finally, the animal cell was brought up by tensor and Figure A.21 shows the different components of
the cell with a viewpoint higher than the surface of the cell.
After it was simulated and the origins were set using tensor, the animal cell was ready to be brought
up in the CAVE. The cave computer was also a Linux system, and the animal cell was brought up in the same way as it was brought up in tensor. With the help of the
special stereo glasses and the wand, the user was able to walk through and explore the different parts of the cell. Visualization was done and the movement was
recorded on video. The position of the head and the wand with respect to the CAVE were also shown in the video.
Results
Figures A.22 and A.23 show the different components of the cell from different perspectives.
Figure A.22 was what the experimenter saw when he was inside the CAVE. Visualization was achieved where the experimenter was able to walk through and see
the different components of the animal cell. Such visualization would not be possible with AutoCAD 2002 or NuGraf software. This visualization gave the
experimenter vast opportunity to see what it actually felt like to be inside a drawing of an animal cell.
The project consisted of three basic steps: First, the drawing of the cell in AutoCAD 2002.
Second, the conversion of files from .dwg to .flt and, third, the visualization of the model in an immersive environment i.e. the CAVE. Many different
possibilities for conversion were attempted but only the one described in the Methods section was successful. For example, the conversion of .dwg to .dxf format
failed because NuGraf would not recognize .dxf files with glass as a texture. NuGraf software recognized only color and no texture. But the cave computer recognizes
all colors and textures. Also, the model of the animal cell (Figure A.1) was shown with an “ape” background. But, that background was not seen in the simulation
(Figure A.22) or in the video. This was because NuGraf software does not recognize backgrounds from AutoCAD 2002. Since the model was saved as a flight file using
NuGraf, the CAVE simulator (tensor) did not recognize the background. Table 1A shows the results of the conversion process.
Table 1A
Conclusions
The CAVE offers an infinite source of information, and gives a vast opportunity for scientists,
engineers, doctors, military personnel and even young children to explore, to create and to visualize. The CAVE has many different applications some of which include,
vehicle interior/ exterior design and analysis, aerodynamic evaluation, pollution emission studies, manufacturing and assembly design and simulation, robotics, human
anatomy visualization, surgical simulation, neuroscience, psychological testing and therapy, interior design, urban planning, oceanography, seismology, astrophysics,
atmospheric science, geometric modeling and hazardous material handling simulation and training. Virtual reality is a world in itself, and it can transform our data
intensive world into an information rich experience (Kriz, 2001).
Bibliography
Also, another AutoCAD model was developed for visualization in the CAVE. A chloroplast containing a
double membrane, thylakoids and stoma was drawn and rendered in AutoCAD. The original hypothesis for this project is
accepted. AutoCAD models can be visualized in CAVE immerisve environments. Models from non-immersive environments can be converted into a file type for exploration
in immersive environments.
There are a few procedural improvements that could be done in the future. The model could be drawn in
3D Studio Max instead of AutoCAD for better color, texture and better graphics. It is easier to convert a 3D studio files to OpenFlight files than it is to convert a
.dwg to OpenFlight.
In conclusion, virtual reality is a computer simulation of a system that allows a user to perform
operations and shows the effects in real time. Virtual reality can be put to immense use and it is the key to the future. The CAVE and virtual reality is a world
waiting to be explored by scientists for better experimentation.
Kriz, Ronald. 2001. What is a CAVE. http://www.sv.vt.edu/future/vt-cave/whatis/
Appendix
Larijani, Casey, L. 1993. The Virtual Reality Primer. McGraw-Hill Inc., New York. 78pp.
Leetaru, Kalev. 2001. Cave at NCSA. http://cave.ncsa.uiuc.edu/about.html
Levine, David. 1996. 3-D Science Scene. http://www.anl.gov/OPA/frontiers96arch/cave.html
Malhotra, Priya. 2000. Process of creating a cave walkthrough of an architectural model. http://www.sv.vt.edu/classes/ESM4714/Student_Proj/class00/class00.html
NADP Proceedings. 2001. National Center for Supercomputing Applications. http://nadp.sws.uiuc.edu/lib/proceedings/NADPpro2001.pdf
Packer Randall and Jordan Ken. 2001. Multimedia, From Wagner to Virtual Reality.
W.W.Norton and Company, New York. Pages: 232-238.
Pape, D., Cruz-Neira, C. and Czernuszenko, M. 1997. CAVE User's Guide. http://www.evl.uic.edu/pape/CAVE/prog/CAVEGuide.html
Web group. 2001. Electronic Visualization Laboratory. http://www.evl.uic.edu/home.html
Web master. 2001. Virtual Reality in Oceanography. http://www.ccpo.odu.edu/Research/vr.html
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