Visualization of AutoCAD Model Cell Structures in CAVE Immersive Environments



This is an externship project for the year 2001 - 2002.


Introduction

Methods

Results

Conclusions

Bibliography

Appendix



Introduction



Methods


Results

              Figures A.22 and A.23 show the different components of the cell from different perspectives. Figure A.22 was what the experimenter saw when he was inside the CAVE. Visualization was achieved where the experimenter was able to walk through and see the different components of the animal cell. Such visualization would not be possible with AutoCAD 2002 or NuGraf software. This visualization gave the experimenter vast opportunity to see what it actually felt like to be inside a drawing of an animal cell.
              The project consisted of three basic steps: First, the drawing of the cell in AutoCAD 2002. Second, the conversion of files from .dwg to .flt and, third, the visualization of the model in an immersive environment i.e. the CAVE. Many different possibilities for conversion were attempted but only the one described in the Methods section was successful. For example, the conversion of .dwg to .dxf format failed because NuGraf would not recognize .dxf files with glass as a texture. NuGraf software recognized only color and no texture. But the cave computer recognizes all colors and textures. Also, the model of the animal cell (Figure A.1) was shown with an “ape” background. But, that background was not seen in the simulation (Figure A.22) or in the video. This was because NuGraf software does not recognize backgrounds from AutoCAD 2002. Since the model was saved as a flight file using NuGraf, the CAVE simulator (tensor) did not recognize the background. Table 1A shows the results of the conversion process.

    Table 1A

Conclusions

              The CAVE offers an infinite source of information, and gives a vast opportunity for scientists, engineers, doctors, military personnel and even young children to explore, to create and to visualize. The CAVE has many different applications some of which include, vehicle interior/ exterior design and analysis, aerodynamic evaluation, pollution emission studies, manufacturing and assembly design and simulation, robotics, human anatomy visualization, surgical simulation, neuroscience, psychological testing and therapy, interior design, urban planning, oceanography, seismology, astrophysics, atmospheric science, geometric modeling and hazardous material handling simulation and training. Virtual reality is a world in itself, and it can transform our data intensive world into an information rich experience (Kriz, 2001).
              Also, another AutoCAD model was developed for visualization in the CAVE. A chloroplast containing a double membrane, thylakoids and stoma was drawn and rendered in AutoCAD. The original hypothesis for this project is accepted. AutoCAD models can be visualized in CAVE immerisve environments. Models from non-immersive environments can be converted into a file type for exploration in immersive environments. There are a few procedural improvements that could be done in the future. The model could be drawn in 3D Studio Max instead of AutoCAD for better color, texture and better graphics. It is easier to convert a 3D studio files to OpenFlight files than it is to convert a .dwg to OpenFlight. In conclusion, virtual reality is a computer simulation of a system that allows a user to perform operations and shows the effects in real time. Virtual reality can be put to immense use and it is the key to the future. The CAVE and virtual reality is a world waiting to be explored by scientists for better experimentation.
Bibliography

              Kriz, Ronald. 2001. What is a CAVE. http://www.sv.vt.edu/future/vt-cave/whatis/

              Larijani, Casey, L. 1993. The Virtual Reality Primer. McGraw-Hill Inc., New York. 78pp.

              Leetaru, Kalev. 2001. Cave at NCSA. http://cave.ncsa.uiuc.edu/about.html

              Levine, David. 1996. 3-D Science Scene. http://www.anl.gov/OPA/frontiers96arch/cave.html

              Malhotra, Priya. 2000. Process of creating a cave walkthrough of an architectural model. http://www.sv.vt.edu/classes/ESM4714/Student_Proj/class00/class00.html

              NADP Proceedings. 2001. National Center for Supercomputing Applications. http://nadp.sws.uiuc.edu/lib/proceedings/NADPpro2001.pdf

              Packer Randall and Jordan Ken. 2001. Multimedia, From Wagner to Virtual Reality.
                        W.W.Norton and Company, New York. Pages: 232-238.

              Pape, D., Cruz-Neira, C. and Czernuszenko, M. 1997. CAVE User's Guide. http://www.evl.uic.edu/pape/CAVE/prog/CAVEGuide.html

              Web group. 2001. Electronic Visualization Laboratory. http://www.evl.uic.edu/home.html

              Web master. 2001. Virtual Reality in Oceanography. http://www.ccpo.odu.edu/Research/vr.html
Appendix



http://www.jwave.vt.edu/~achavali/cell/autoCADtoHTML.html